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Devlog
Godot tech bits #2: Level Arranger
March 15, 2024
by
mrkdji
1
#Godot
Reasoning behind the Level Arranger When working on a game with a sequence of numbered levels such as CROPSMARE! I often find myself rearranging the level order a lot, be it to space out a sequence of...
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Godot tech bits #1: the Scenes autoload
March 05, 2024
by
mrkdji
#Godot
Reasoning behind the Scenes autoload The Scenes autoload is just that: an autoload with a lot of exported PackedScene variables , that I use to keep track of all the scenes that need to be instantiate...
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