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CROPSMARE!

CROPSMARE!

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Devlog

  • Godot tech bits #2: Level Arranger
    March 15, 2024 by mrkdji
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    #Godot
    Reasoning behind the Level Arranger When working on a game with a sequence of numbered levels such as CROPSMARE! I often find myself rearranging the level order a lot, be it to space out a sequence of... Continue reading
  • Godot tech bits #1: the Scenes autoload
    March 05, 2024 by mrkdji#Godot
    Reasoning behind the Scenes autoload The Scenes autoload is just that: an autoload with a lot of exported PackedScene variables , that I use to keep track of all the scenes that need to be instantiate... Continue reading
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